In-Editor Tutorials
Scene-type Projects include interactive in-editor tutorials that guide you through key annotation workflows step by step. Each tutorial auto-advances as you complete actions in the editor, so you get immediate feedback as you practice on a live scene.Cuboids across time
The Cuboids across time tutorial teaches you the full multi-frame cuboid tracking workflow. It takes approximately 5 minutes and covers 10 steps:- Select an existing cuboid in the 3D view
- Copy the cuboid to the clipboard
- Navigate forward several frames and place the copied cuboid using
Shift + Click - Interpolate between keyframes to fill in-between frames
- View the cuboid’s trajectory in the 3D view and on the timeline
- Enable Auto interpolate in the editor settings so adjustments re-interpolate automatically
- Edit the trajectory in grid view by dragging the cuboid in any frame column
- Toggle a keyframe using
Alt + K - Lock the cuboid size to keep it uniform across all frames
- Mark the object as static using
Alt + S
Open the Help panel
Navigate to Tutorials
Start the tutorial
Label and Review Scenes
- Click Start task or Initiate to annotate a PCD data unit. The Label Editor opens with a PCD data unit ready for annotation.
- Use the Editor controls and Toolbar buttons to navigate the PCD workspace.
- Select an object label from the left-hand menu and begin annotating the PCD data unit.
- Use your input device (mouse or trackpad) to create a label in the PCD workspace.
Default layout for image-only Scenes
For Scenes that contain image or video channels but no 3D channels, the Label Editor automatically arranges the camera views in rows of up to two tiles. Channels with matchingleft and right names appear together first, with the left view before the right view. The remaining channels are ordered alphabetically, and an unpaired final channel appears in its own row.
Navigating in the Scene
Annotations
Cuboids
Automatically Create Cuboids
To automatically create a cuboid:- Select a cuboid object from the left-hand navigation. A dialog box appears.
- Click One-click cuboid button from the dialog.
- Hover over an object in the point cloud workspace.
- Click the previewed cuboid to create the cuboid in the Scene.
Smart Interpolation
Smart interpolation tracks a cuboid across frames directly from the point cloud. Instead of placing the cuboid manually on every keyframe, you click a cluster of points on different frames. Encord fits a cuboid to each cluster, then uses the motion of the cluster to interpolate the object’s position on every frame in between. Smart interpolation is available for cuboid objects in Scenes.Create a cuboid keyframe
Start smart interpolation
Add keyframes by clicking clusters
Adjust and finish
Adjust keyframes in the interpolation preview
When a cuboid keyframe is active in the interpolation preview, use the standard cuboid controls to move, resize, or rotate it. Translation is available on all three axes, so the cuboid is not restricted to the ground plane. You can also use the keyboard shortcuts shown in the top-right corner of the 3D view, including R to switch between translation and rotation and X, Y, or Z to constrain the adjustment to an axis. Enabled orthographic side views track the current preview cuboid on both keyframes and interpolated frames, helping you inspect its fit from multiple angles as you move through the preview.Lock the cuboid size
By default, smart interpolation can resize the cuboid to fit the cluster on each keyframe. To keep the cuboid a consistent size across the whole track — useful for rigid objects such as vehicles — click the Lock size toggle (the padlock icon) in the top-right of the panel. Click it again to unlock. The size lock is stored per object, so it is remembered the next time you interpolate that cuboid.Remove a keyframe
To remove a keyframe you added during smart interpolation, right-click it. The remaining keyframes are re-interpolated automatically.Cuboid trajectory in grid view
When you work in grid view with a cuboid selected, the top-down (bird’s-eye) tile displays the selected cuboid’s full trajectory path as a semi-transparent gray line. This gives you a spatial reference for the object’s direction of travel across all frames, making it easier to verify and correct cuboid orientation without switching back to the main 3D view. The grid-view timeline shows the frame ranges for the selected cuboid. While grid view is open, playback and frame navigation stay between the cuboid’s first and last annotated frames. Use the frame skip control to move by one frame for precise adjustments or by five frames to move one grid window at a time.Copy and pasting Cuboids
Copy labels from within the same frame using Command + C and Command + Shift + V on Mac, or Ctrl + C and Ctrl + Shift + V on Windows. You can select multiple cuboids, copy them as a group, and paste them all at once onto any frame. The copied group moves together as a preview that follows your cursor, preserving each cuboid’s relative position and orientation.Stereo Cuboid Tool
The stereo cuboid tool provides an assisted workflow for creating and editing 3D cuboid annotations using camera image data. The stereo tool button, Edit in stereo mode context-menu option, and associated keyboard shortcuts are available in any Scene that contains at least one image or video channel.Stereo cuboid keyboard shortcuts
Edit in stereo mode
To edit an existing cuboid in stereo mode, right-click the cuboid annotation and select Edit in stereo mode from the context menu. This option is available in any Scene with at least one image or video channel.Toolbar
Setting cuboid orientation
You can show or hide the orientation of cuboids using the “cuboid orientation” setting: You can change the front face of a cuboid by holding Alt (on Windows) or Option (on Mac) and clicking any face of the cuboid. This works whether the cuboid is currently selected or unselected. When you hold Alt / Option, the drag-handle controls hide automatically so your click targets the cuboid face rather than a resize handle. The operation updates only keyframes — interpolated frames rotate to match but retain their interpolated status and are not promoted to keyframes.Height Filter
The height filter lets you restrict which points the editor displays and which points segmentation tools can select, based on each point’s height above a reference surface. Click the Height filter button in the toolbar to open the height filter popover.Height filter modes
The height filter offers two reference modes. The mode selector label updates dynamically depending on which ground reference is currently active:Min/Max snap buttons
Each Min and Max input in the height filter popover includes a snap button that links that bound to the active ground reference. The button label updates to reference either “ground mesh” or “ground plane” depending on which is active:- When unlinked: Snap min/max to the ground [plane/mesh] and track it
- When linked: Min/Max tracks the ground [plane/mesh] (click to detach)
Using the height filter with a ground mesh
Fit a ground mesh
Open the height filter
Select Ground mesh mode
Set your height bounds
Label Branches
Label branches let you keep multiple versions of a Project’s labels side-by-side. Use them to preserve a labeled state before a re-labeling pass, run an experiment without disturbingmain, or hold a reviewer-only copy of labels.
Create Label Branches
Label branches are created in the Label Checkpoint Workflow stage, or using the SDK.View Label Branches

- Click the Branches button in the Label Editor header. The branch overlay panel opens.
- Select the checkboxes for the branches you want to overlay. Each branch displays with a unique color indicator.
- Click outside the panel to close it. The selected branch labels now appear as read-only overlays in the 3D scene.
Point Cloud Segmentation
Automatically Create 3D Segmentations
To automatically create a 3D segmentation:- Select a 3D segmentation object from the left-hand navigation. A dialog box appears.
- Click One-click segmentation button from the dialog.
- Hover over an object in the point cloud workspace.
- Click the previewed segmentation to create the segmentation in the Scene.
Merge 3D segmentations
You can merge two or more 3D segmentations of the same Ontology class into one object. Select the segmentations in the timeline or the left sidebar, right-click the selection, and choose Merge segmentations into or Merge into. Then select the segmentation that you want to keep as the target. The target keeps its object identity and class, and its segmentation includes all points from the merged objects. The other objects are removed.Scene Slicer
The Scene slicer isolates point cloud data so you can focus on a region and prevent points outside it from being selected for annotation. Click Isolate points in the 3D scene toolbar, then choose one of the following tools:- Box: Drag a box around the points you want to keep.
- Polygon: Click around the points you want to keep, then press Enter or click Submit to close the polygon.
- Split: Click two points to draw a line, then click the side you want to keep.
Editor actions
Center camera on origin
Center camera on origin
Align camera with tile
Align camera with tile
Adjust ground
Adjust ground
Auto-detection: Encord detects and fits a terrain-conforming ground mesh in the background as the scene loads. Click Use ground mesh when it is ready. Click Use ground plane to switch back to the flat ground plane without discarding the detected mesh.- Slider: Drag to adjust the ground height. The range spans from the lowest to the highest point in the point cloud along the up axis.
- Visibility toggle: Show or hide the ground grid overlay in the 3D view.
- Fit from 3 points: Select 3 points on any point cloud to automatically fit the ground plane. This is useful when the ground is not flat or is at an angle. When fitting mode is active, the toolbar button changes to show how many points remain to be picked:
Click 3 points on the point cloud surface to define the ground plane. The counter updates as each point is picked. Click the x on the button or press Escape to cancel.When the ground plane is rotated (tilted), rotation information is displayed in the controls. Use the Reset rotation button to return the ground plane to flat.When the ground grid is visible, it is displayed as a grid in the scene:
Radius indicators
Radius indicators
ON: Displays one or more radii centered on the object (vehicle, robot, drone) that captured PCD. You can select the color used for all radii.OFF: Hides all the radii.
Adjust scene origin
Adjust scene origin
Merged cloud point view
Merged cloud point view
ON: Displays PCD from multiple frames at once. Click the dropdown arrow next to the button to access the controls.OFF: Displays the PCD for the current frame only.
Show points in images
Show points in images
Set camera target
Set camera target
View options
View options
Show side view: Displays the side work area. In 3D mode, use Side view options to show or hide the top, left, right, and front views.Show control hints: Displays context-sensitive keyboard shortcut hints in the top-right corner.Show camera switcher: Displays video views for the Scene.Show zoom indicator: Displays zoom level information.Show size rulers: Displays a scale ruler in the orthographic side views showing world unit measurements.
Shift + V to switch between 3D and Camera modes. Use Follow camera target in camera views to turn tracking on or off. When tracking is on, the side work area displays the camera views in which the selected cuboid is visible and focuses each view on the cuboid. If no cuboid is selected, the camera views follow the camera target. Hold Ctrl on Windows or Command on Mac while hovering over a valid point to preview that point as the target; when the preview ends, the camera views return to the camera target you set.Editor Settings
General settings
General settings
mouse or trackpad to rotate or pan in the workspace.Pre-load dataPre-load data in the background for smoother navigation. Enabling this setting can improve performance when annotating or reviewing point cloud data.Cuboid settings
Cuboid settings
Alt+Click.Alt and click any face of a cuboid to designate that face as the front face. This shortcut works whether the cuboid is currently selected or unselected — you no longer need to deselect a cuboid before using Alt+Click.While you hold Alt, Encord hides the cuboid’s drag-handle controls and makes the cuboid body the click target, so you can accurately pick the intended face without accidentally resizing the cuboid.When you set the front face, Encord rotates every frame of the cuboid to match the new orientation. Keyframes update their stored rotation, and interpolated frames rotate to match but retain their interpolated status — the operation does not promote interpolated frames to keyframes.Show Cuboid TrajectoriesWhen enabled, Encord renders the selected cuboid’s full trajectory path across frames. The trajectory path appears in the main 3D view and in the top-down (bird’s-eye) tile of grid view, giving you a visual reference line for the object’s direction of travel. The trajectory does not appear in front, back, left, right, or camera-view tiles — only the top-down tile shows it, because the path collapses to a point or line from those angles.Helpers
Helpers
Color filter
Color filter
- RGB — Filter points by red, green, and blue channel ranges (0–255 per channel). Available when the point cloud contains file color data.
- HSV — Filter points by hue, saturation, and value ranges. Available when the point cloud contains file color data.
- Intensity — Filter points by intensity range (0–100%). Available when the point cloud contains intensity data.
Point cloud settings
Point cloud settings
- Solid: Displays points with a single uniform color.
- Origin: Displays points in colors based on the distance from the world origin point.
- Camera: Displays points in colors based on the distance from the camera position.
- Height: Displays points in colors based on the distance from the “ground” plane.
You can adjust the “ground” plane using the ground height feature on the Editor toolbar.
- Provided: Displays points in colors based on how they were originally captured and recorded.
- Image: Displays points in colors by projecting camera image data onto the points.
- Sensor: Displays points colored by the sensor that captured them, making it easy to visually identify which sensor contributed which points in a multi-sensor setup.
- When you enable Color by sensor mode, points from different sensors are automatically assigned distinct colors from a fixed palette of 20 maximally distinct colors.
- Sensor colors are assigned consistently based on the sensor’s stream ID, so the same sensor is always use the same color across different frames and sessions.
- Show: Displays point cloud data in the PCD workspace.
- Merge: Displays all point cloud data across time in the PCD workspace.
- Uniform size: Displays all point cloud data in a uniform size in the PCD workspace.
-
Hide segmented: Hides all point cloud data that is behind segmented objects in the PCD workspace.
Only segmented objects that are set to be hidden hide all point cloud data behind them.
-
Hide Unsegmented: Hides all points not covered by any segmentation label. This toggle is off by default. You can also toggle this setting using
Shift+U.When you enable Hide Unsegmented before creating any segmentations, no points are hidden because no segmentation coverage exists yet.You can combine Hide Unsegmented with Hide segmented to show only points that belong to visible segmentation labels.
Point cloud size
Point cloud size
Point cloud opacity in 2D views
Point cloud opacity in 2D views
Render full camera image
Render full camera image
Ground mesh fitting
Ground mesh fitting
- Click Adjust ground in the toolbar, then click Use ground mesh when the detected mesh is ready.
- Close the Adjust ground pane.
- Click Height filter in the toolbar.
- Select Ground mesh from the mode selector. The selector shows Ground mesh when a fitted mesh is active, or Ground plane when only a flat ground plane is available.
- Adjust the Min and Max bounds. The histogram and range reflect heights above the mesh surface.
Alt+Shift+H.When you select a cuboid and click Level, Encord aligns the cuboid with the local slope of the active ground mesh. If you use the ground plane instead, Level aligns the cuboid with that plane. The action preserves the cuboid’s position, size, and heading.Faded point opacity
Faded point opacity
Color points inside cuboids
Color points inside cuboids
Label color mode (review)
Label color mode (review)
Reviewed label opacity
Reviewed label opacity
In-editor tutorials (Scene projects)
In-editor tutorials (Scene projects)
- Select a cuboid — select an existing cuboid in the 3D view.
- Copy the cuboid — copy the selected cuboid to the clipboard.
- Place it on a later frame — navigate forward several frames, then hold
Shiftto preview the copied cuboid and click to place it. - Interpolate between keyframes — fill every frame between your two keyframes using the interpolate shortcut or the right-click menu.
- View the trajectory — review the trajectory the editor draws between keyframes, then confirm with OK.
- Turn on auto re-interpolation — enable Auto interpolate under Drawing in the editor settings so the editor automatically re-runs interpolation when you adjust a keyframe.
- Edit the trajectory in grid view — open grid view, drag the cuboid in any frame column to refine its position, and close grid view when done.
- Toggle a keyframe — use
Alt+Kto unmark or re-mark the current frame as a keyframe. - Lock the size — click Lock size in the cuboid pane to enforce a uniform size across all frames.
- Make it static — use
Alt+Sor the pushpin in the cuboid pane to mark the object as static, copying its current pose to every frame.

